You are currently viewing Brimhaven Agility Arena (Post-Rework Guide)
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  • Post last modified:May 16, 2024

As part of the Skilling Rebalance update, the Brimhaven Agility Arena saw a couple of changes.

Visually it looks the same, but a lot has changed in the gameplay.

You are now subject to less failure, and some of the animations are sped up, making it easier to get to the ticket pillar.

Another important change is that you no longer need to tag dispensers back to back to get your first ticket, you get rewarded instantly!

Furthermore, you also get two types of tickets:

  • XP vouchers (375 exp/each)
  • And Store vouchers

Meaning you no longer have to decide between using your vouchers on XP or shop rewards. You can spend your tickets on both!

All-in-all, this is a welcome update, as the Brimhaven Agility Arena was never considered ‘best-in-slot’ it’s supposed to be a fun alternative way to train Agility.

Many of us enjoyed it in the early 2000s, but until the May update it was considered ‘dead content’ because it simply couldn’t compete with newer training options such as the rooftop courses & Sepulchre.

Now, it feels again, especially if you go here to World 385, and there’s even a little bit of a competition going on! If you are the first to reach a pillar, you get a game-chat shoutout!

Okay so those are all the changes, now I’ll show you how to participate in the Brimhaven Agility Arena in case you’re unfamiliar or your memory is a little foggy.

How to get there

The Agility Arena is located in Brimhaven.

how to get to brimhaven agility arena

There are two ways to get here,

You can take the boat (Captain Barnaby) from Ardougne OR Rimmington to Brimhaven (30GP).

boat to brimhaven

Or you can teleport to Karamja via an amulet of Glory and run northwest.

Requirements & equipment

You need at least 40+ agility to be able to cross all the obstacles in the Brimhaven Arena. I would recommend being at least 50+ to reduce failure rates. Also, bring any graceful pieces you have and some food as well.

TIP: Wear Karamja Gloves (2) if you have them, as they will reward 10% extra experience for obstacles and 10% extra experience when you turn in your XP vouchers.

How it works

Before you can access the arena, you have to pay 200 GP to the guy in the Agility cape.

brimhaven agility arena entrance

Then you can go down the staircase where the agility arena is.

brimhaven agility course

The purpose of the training here is to travel to the activated ticket pillar to collect your vouchers. This pillar randomly changes locations every minute. So you have 1 minute to get there, which is more than enough time!

How you reach the ticket pillar, is up to you. You can use any obstacle you want.

You’ll know which pillar is active, by the ‘yellow arrow’ hovering above it.

highlighted ticket pillar

If you can’t see it, look on your minimap for the red arrow pointing you in the right direction.

directions are shown on minimap via a red arrow

As soon as you reach the pillar, you’ll be awarded an XP ticket and Store voucher!

you now receive an XP voucher and Store voucher

Unlike in the past, you don’t need to tag the dispenser back-to-back to get your first ticket. This is a huge Quality-of-life update, especially for lower levels who would often to reach the dispenser in time.

Best Strategy

It only takes about 20-30 seconds to get to most obstacles if you don’t fail. This means you have around 30-40 seconds of ‘down time’ in between ticket runs.

You can either spend this time doing something else (e.g. alching) OR you can spend it actively training agility by doing 1 obstacle over and over.

I recommend the ‘Spinning Blades’ as this rewards 28 exp and you can do 19.5 of them per minute (yes I timed it).

spam the spinning blades for more exp/hr

Doing this constantly while you wait for the next pillar to come online, should bump up your exp rate by around 10-15K exp/hr.

XP Rates

You’ll get an average of 40k experience per hour if you never fail, here’s how that adds up:

  • 60 tickets = 20,700 experience (normal) or 22,800 experience (with karamja gloves 2 equipped)
  • Reaching 60 pillars = 12,600 experience
  • Crossing an average of 6 obstacles to reach each pillar = 6,480 experience

However, you can bump this up to 50K+ exp per hour if you spend the ‘downtime’ where you wait for the next pillar by constantly doing jump obstacles such as ‘spinning blades’.

Getting xP/rewards

As you now get 1 XP voucher, and 1 shop voucher for each ticket, you can expect to get 60 of each every hour provided you don’t miss any tickets.

60 tickets * 375 XP/each = 22,500 XP.

If you have Karamja Gloves (2) equipped, you’ll get 24,750 XP for 60 tickets.

Your store vouchers (60/hr) can be spent in the reward shop.

You can choose between:

  • Graceful Recolor (250 vouchers)
  • Toadflax (3 vouchers)
  • Snapdragon (10 vouchers)
  • Amylase pack (60 vouchers)
  • Pirate’s hook (800 vouchers)

If you save up for the Pirate’s hook (which takes about 13.5 hours), you can sell it in the GE for around 8M, resulting in a profit of around 600K GP/hr!

Irons are of course better off saving for either Toadflax (20 saradomin brews per hour), Snapdragons (6 super restores per hour) or Amalyse packs (25 stamina potions per hour).

Check out my Agility Training Guide for more methods.


Dean started playing Runescape in 2006 when he was just 10 years old and has been playing ever on and off ever since (you never quit OSRS, right?) In 2013 he switched to OSRS Servers and never looked back. Dean has spent over 20,000 hours in the game now and frequently revisits his favourite portion of OSRS; the early-to-mid game through new account builds. You can also find bite-sized runescape guides on Deans' YouTube channel

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